Meta description:
The character cover the body of an other entity with a thin but solid ice. This protection gives to the wearer a HP shield in addition to a resistance against Fire damage.
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Tags:
fireResistanceshieldicecomplexAction -
Name:
aFrostArmor
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Displayed name:
Frost armor
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Description:
The character cover the body of an other entity with a thin but solid ice. This protection gives to the wearer a HP shield in addition to a resistance against Fire damage.
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Cast description:
AP: aAP * CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: str(vRange) On a successful Resilience test MR {sResilience} [1d20]: Gives vShieldd6 Shield and Fire Resistance vResistance to the target for vDuration seconds. The caster have to concentrate for 1AP every 8 seconds to keep this effect.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
4
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Cooldown:
5
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Flux cost:
apMod(aAP)*cdMod(aCD)*targetMod(1,0)*durMod(vDuration)*concMod(vDuration,8,1)*vRange*complexMod*(effect(vResistance*60,30)+effect(vShield*15,15))
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Variables:
vRange.choice(Range,[5m],[shortMod]) vShield.counter(Shield,1,10) vResistance.counter(Resistance,1,10) vDuration.slider(Duration,16,96,8)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
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Use case:
4
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Name:
Frost armor
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Description:
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Script:
mFrostArmor.create.effects(Frost armor) mFrostArmor.description.set_(Gives vShieldd6 Shield and Fire Resistance vResistance to the target for vDuration seconds. The caster have to concentrate for 1AP every 8 seconds to keep this effect.) mFrostArmor.duration.set_(vDuration) mFrostArmor.activate() fConcentration(mFrostArmor,8,1)
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Variables:
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